I have never really heard much chatter about Gusto, aside
from people saying they don’t like him…I have used him a lot in my blind
playthrough and actually really like him.
Then again, I tend to be both a boomerang and weather fan, so maybe that
has something to do with it.
Box Stock
Gusto’s primary attack, Traptanium Boomerang, is straight
forward and simple. It deals 80-120
2-3x. If you tap the primary attack
button while it is out, the boomerang will return quicker. Inhaler is his secondary attack. It allows you to inhale enemies (16-24
damage) and then spit them out. Your
impact exhale does one instance of 64-96 and if you hold it down, you can deal
16-24 multiple times over about 8 seconds, which is also how long you can hold
inhale. They combine for a good tandem
in my opinion and each one has pretty good range.
Base Upgrades
Air Ace
Gusto’s Air Ace Upgrade Path addresses the Traptanium
Boomerang. Boom-erang is a three-fold
enhancement! The regular boomerang throw
goes from 80-120 to 100-150. The
Electro-Rang also sees increases across all three tiers: 1 Second=130-195, 2
Seconds=170-255, 3 Seconds=250-375.
Lastly, and not advertised or mentioned is the fact that our tertiary
attack, Twistin’ In the Wind, will now deal 66-99! This is a really big deal because the 33-49
doesn’t even change on Dizzy Destroyer, a path dedicated to the tertiary
attack! Next up we have Rang Me Like a
Hurricane. Anytime the boomerang hits an
enemy, it will spawn a mini hurricane that lasts about 8 seconds and does 15-22
damage. Boomerang Buddies finishes the
path off and allows you to have up to 3 orbiting Boomerangs that act as a
shield. They deal 10-15 damage and run
for 25 seconds each if they take no damage.
If you have 3 active and trigger
a 4th, the previous three will shoot out in all directions. Sadly, there is no “boom” factor, but they
will still do the same 10-15 as when they orbit you.
Dizzy Destroyer
This path focuses entirely on the tertiary attack Twistin’
In the Wind. Spin Like the Wind takes
the short life cycle of Twistin ‘ in the Wind and ups it to 8 seconds. Furthermore, when you hit enemies, you now
spawn mini hurricanes. Just like in Air
Ace they seem to last about 8 seconds and deal 15-22 damage. They move very quickly, but also
erratically. Shocking Twist lets you
shock enemies. Shockingly (pun not
intended) this seems to not register any additional damage, but looks to slow
enemies down a little bit. Oddly enough,
the base attack is still doing 33-49 like when we first got it. Lightning Ball is really the highlight of
this path. You now instantaneously turn
into the Lightning Ball and have a run time of 11 seconds. In this state you can move very fast! You do the same 33-49 damage, but the
lightning ball will trigger electrocution and hurricanes as you roll thru
enemies.
Soul Gem
Boomerang’s 4 Breakfast seemed like it would favor Air Ace,
but that was not the case. Both paths do
the same damage with this Soul Gem. In
order to execute it you need to throw the boomerang and then inhale it. You will know this happens when you don’t see
your boomerang and Gusto’s belly is swollen.
Upon exhale, the boomerang registers a hit of 160-240 and then lets you
hold exhale for a familiar 8 seconds, but at a greater damage rate of 64-96!
Gusto Attack Damage (Click to Enlarge)
Conclusion
I am not quite sure why more people don’t seem to talk about
Gusto, but I suppose that is the fate of a few characters each game. Dizzy Destroyer is unique and a lot of fun. You can obliterate groups of weaker enemies
and seriously weaken heavier hitting foes.
Once your times is up, you just head back into it. There is no reason to NOT be in Lightning
Ball if you select this path. The only
exception would be if you are critically low on health and need to regen some
HP via Inhale. This is the path for you
if you like speed, simplicity, and/or don’t see yourself using the boomerang or
inhale much. Air Ace is the path to take
if you are a boomerang fan, or enjoy the spectacle that is inhaling and
spitting out your opponents. I
personally prefer Air Ace and not just because I like the boomerang. Air Ace offers nice damage, a defensive ability,
and actually increases the tertiary attack’s damage numbers! It is mind boggling that Dizzy Destroyer
maintains the same 33-49 the entire path for the one attack it is focused
on! I think Lightning Ball is great, but
wouldn’t you like it better if you were doing 60-90 damage? I also find it somewhat odd that the
electrocution doesn’t do damage over time to enemies. I see a lot of potential for Dizzy Destroyer
and feel like it was cut short on that front.
I will continue to maintain that you can wreck a lot of enemies with
Lightning Ball, but for something the encourages you to use 1 attack
exclusively, I would have expected something more in terms of a damage count
exceeding the debut numbers in our base upgrades. That said, I would overall recommend Air Ace,
but if you love the look of Lightning Ball, or just don’t like the
primary/secondary (or feel that they are good as is), then you will not be
disappointed with Dizzy Destroyer. I can’t
stress enough I like the path, but I find it very odd that the 33-49
perpetuated thru all the upgrades and electrocution was so lackluster. As nit-picky as that sounds, I played around
with both Gusto’s after the upgrades and took Dizzy Destroyer up a few levels
just rolling thru enemies, lol. I’d l just
prefer to do so at a higher damage number.